
So, Airport and I got in another game yesterday. It was a slugfest. And it was a helluva lot of fun. I had 'em. I was THIS close to winning the game, but it was a day full of rotten die rolling on both our parts. A lot of noteworthy things happened which I'll get to if I can remember them all...
We played a 500 pt battle, and the size of this game is one I've really come to enjoy. I'm very glad that the upcoming tournament is only going to be a 500 pointer.
Airport fielded Irusk, and I played a Stryker list against him.
Commander Coleman Stryker
Thunderhead
Lancer
Squire
Journeyman
Black 13th
Trencher 6-man unit
497/500 pts/17 VPs
It's an expensive list, but I am a slow player, and I was hoping that having fewer models on the table would expedite my game play. It did, for the most part, but after the first few rounds, I slowed down quite a bit as I mused over my tactical decisions. I won't have the luxury of doing that during a tournament match, so I really need to use these league opportunities for practice. I have no delusions of grandeur of winning anything in the league; my only goal is practice, practice, practice...
I'll let Airport give the specifics of his force (and his unique perspective of the game) in his
blog, but what I remember of his list: a full unit of Iron Fangs w/ UA (I still say the IFP are one of the nastiest infantry units in the game; with that high def and arm they have a lot of longevity), the Behemoth, as well as the Man-o-war demo corps, the Greylords, a Manhunter, etc. Very troop heavy which is what works best with Irusk. Airport is unsure about the MoW, but I believe they are a psychological unit. Put them on the table and your opponent feels compelled to deal with them first, while other units get into a more favorable position. That's exactly what happened. The MoW scared me, so I dealt with them first, while his Iron Fangs were expertly moved and utilized.
I forget what map we used, but we played the Scattered Lines scenario. With a small number of models, it was only somewhat inconvenient for me to deploy my force; units/solos/battle-groups had to be 8" apart from each other. Being troop heavy, Airport had the more difficult task of deploying his units. The primary victory was a simple caster kill condition. I lost the deploy roll and Airport decided to go second.
I spent the first turn moving into position. In week 3 Cygnar has the Feral faction advantage, which I gave to my trenchers (feral trenchers, that just makes me chuckle). I deployed them behind a forest and moved them into it on the first turn. This was one of the first times I had used the trenchers as a flanking force, and I felt they would have done adequately if I could get them in range. Stryker's snipe would have helped, but I had othe plans for it. The Black 13th took some long shots, but fell just a hair short, like 1/4" short. This game would be full of missed shots that were -that- close. Stryker sniped the Thunderhead, and then it stepped up onto a hill and took out one of the MoW's and wounded another one.
The events and the order in which they occurred will be a bit fuzzy here, but essentially this is the way the rest of the battle unfolded...
Airport gets major props for taking out the Black 13th. This was the first time I had ever used them. They are nasty, and definitely a unit I want to paint and take with me to the tournament. But I totally misplayed them in this game. I got them too close, tucked behind a sandbag wall and the IFP charged them. With reach, the IFP engaged them from the other side of the sandbag wall and pinned them. Lynch went down. Watts and Ryan were still standing. They had to swivel around to get into melee (they have the gunslinger ability) which meant that the centermost IFP got a free strike on each one, but couldn't make either. Both Watts and Ryan would take out one IFP each. The next round would see both of them fall to the Iron Fangs' CMA.
Other mistakes... I keep mishandling Stryker's feat. I should have popped it a round sooner than I did. In some games I forget about it completely. I used his Earthquake spell a little better this game, but I still need to work the timing of it so that more units can attack the knocked down models. Also, I kept the Lancer pretty close to the Thunderhead, which helped me take out the final Demo Corps model and Manhunter, but it really wasn't in position to utilize the arc node very well. I forgot to upkeep some spells. I ended up casting Snipe twice on the Thunderhead at full focus cost because I forgot to upkeep it. Ouch! Last thing that comes immediately to mind is Cygnar's signature ability, Disruption, something which I am constantly bugged about not be able to use against Hordes armies. Do you think I used it? You might, but you would be wrong. Very handy against Behemoth, if I had remembered I had it. Ugh!
At some point in round 3 or 4, Airport's force was still spread out enough, and Irusk moved up just enough, that most of my units could move an inch or two and get LOS on him. I decided it was now or never. The trenchers - there were only 3 of them left - were just a hair out of range for their CRA shots. The re-sniped T-head on the hill fired a boosted lightning coil and hit. The next two shots would be auto hits because of sustained attack, I spent the focus to make those attacks. This severely wounded Irusk, but he survived. I moved Stryker up, and took a pistol shot which hit and wounded him some more. Irusk was down to 3 life! I remember trying to move Junior up to take a shot at Irusk and noticed that my hands were shaking! Alas, Junior missed his shot and Irusk would survive...
The game would go on for another round, or two, after that even. Manhunter moved up for an attack on Stryker but could not damage him enough to take him out. My lancer would take him out the next turn. The behemoth was engaging the Thunderhead, giving it a righteous pounding, and reducing it to scrap. The next turn the behemoth would close and give Stryker the boot.
It was a long drawn out battle, but it was a lot of fun. I felt I had my chance, and took it when it happened, but it was just not to be. I don't mind losing those kind of games. Sometimes the dice fall your way, and sometimes they don't.
Red